$MTK Sustainability Plan
- Meta-kings is a novel sort of game that compensates players for the time and effort they invest in both the game and the ecosystem's growth.
- Meta-king's economy is entirely player-owned and based on real money. Rather than selling game stuff or copies, the game's makers are concentrating their efforts on expanding the player to player economy. Marketplace fees are deposited in a Community Treasury, the use of which will be determined by MTK holders. The developers get money by holding MTK tokens. Players produce MTK tokens using in-game resources and sell them to new/other players. Consider Meta-kings to be a country with a functioning economy. The MTK token is held by the government, which collects tax money. Holders, the game's creators/builders, own 10% of all MTK tokens.
- The game's resources and products are tokenized, which means they can be traded on open peer-to-peer marketplaces to anyone, anywhere in the world.
The economy will be supported in the long run by the these plans purported by the team.
- Providing Real-case use to $MTK tokens:Over time, new and enhanced experiences such as Land, Mini-games, and Battle upgrades will be added. Beyond their usefulness in transitory metas, new experiences outside of Battle will also provide value to Meta-kings. Players will always have fresh objectives to accomplish inside the Meta-kings Battle realm. Finally, demand for $MTK will be driven by the intrinsic value they bring to users in the form of competitive, social, and progression-based enjoyment and accomplishments
- Geometric Ascension of $MTK assets:Currently, the primary avenue to advancement in Battle is via collection expansion. This dynamic is not sustainable in the long run. In the long term, enhancements to Meta-kings, Land, and other assets will need the use of crafting supplies. Meta-kings may be "released" in order to collect these crafting components or to gain access to upgrades. This establishes a long-term source of supplies for the Meta-kings populace. Meta-kings advancement is coming in the future, and it has the potential to forge a far greater link between trainers and the Meta-kings they select to enhance.
- Enhancements to accessibility that contribute to the creation of long-term value:There are now many points of friction that prevent users from diving into Meta-kings Battle field and competing, having fun, and socializing with the community. Enhancing onboarding and providing gamers with free access to the game For example, starter Metakings would encourage more players to fall in love with the Meta-kings cosmos and commit to the economy long-term.
Several extra chances to inject additional capital into the economy as a bonus to the basic player-to-player economic activity will present themselves
- Publicity and Strategic PartnershipsNumerous projects have already shown an interest in contributing prizes and tokens to the Metakings economy. MakerDAO, AAVE, and Kyber Network have all conducted experimental token drops for Metakings participants so far. Metakings is already the world's biggest community of individuals who understand how to utilize Blockchain technology; advertising to a group of this size has enormous value.
- NFT MarketPlaceMerchandise would be made available in both physical and digital formats. This is already a popular request from passionate players who want for more tangible and/or digital items to demonstrate and display their love for the game. Merchandise may include limited-edition official Metakings Art NFTs, T-shirts, and plushies. Profits would be reinvested in the game, which would then be given to players. The worldwide Metakings community has developed exceptionally deep relationships, and seeing other Kings in person is an important aspect of the Metakings experience. Profits generated by large community events would be reinvested in the game and given to participants.